Thank you for your interest in the 2024 QS Reimagine Education Awards. We look forward to receiving your application before the deadline of September 1st, 2024. Before you get started, please read the below information to learn more about the 18 awards categories and the various pathways so you can be sure to submit to the one that is best suited for your project. You can then proceed by clicking on the “APPLY NOW” button, located at the bottom of this page. We wish you the best of luck!

WHY APPLY?

US$25,000 in funding is available to the QS Reimagine Education Global winner, kindly sponsored by University of Sydney.
US$25,000 in Google Cloud credits is available to the QS Reimagine Global EdTech Award winner, kindly awarded by Google.

Shortlisted Projects get to pitch their innovation at the 2024 in-person conference one final time before the winners are detemined.

Bronze, Silver and Gold Regional and Category winners will be announced live during the conference and will receive a certificate of achievement.

Global Winners will be announced on December 11th at the Gala Dinner Awards Ceremony.

QS Reimagine Education Conference will be held in London, UK at the Queen Elizabeth II Conference Centre, 9-11 December 2024.

WHO SHOULD APPLY?

QS Reimagine Education Awards serves as a prestigious platform to recognise and celebrate the pioneers of education across the world, fostering a vibrant community of innovators committed to redefining learning and employability for future generations.

Through 18 diverse awards categories, we honour the most transformative and forward-thinking programs, technologies, and pedagogical approaches that are revolutionising education.

OVERALL AWARDS

CATEGORIES

ACCESS, DIVERSITY & INCLUSION

This award celebrates projects that have demonstrated exceptional commitment to ensuring equitable access to education for all learners, regardless of background or circumstance. Projects for this award have implemented innovative strategies, policies, or programmes that have expanded opportunities, created inclusive environments, and celebrated diversity within educational settings, fostering a culture of belonging and empowerment for all.

AI IN EDUCATION

Apply to this category if your project utilises AI technologies like machine learning and natural language processing to enrich teaching and learning experiences. The focus is leveraging AI to improve educational outcomes, enhance teaching efficiency, and personalise learning. This also includes adaptive learning systems, intelligent tutoring, automated grading, personalised learning platforms, predictive analytics, content recommendations, learning analytics for curriculum enhancement, and student enrollment/course recommendations.

BEST USE OF GENERATIVE AI

Apply to this category if your project uses GPT-like autoregressive models for educational purposes, aiming to enhance education by generating personalised learning resources such as study guides, practice quizzes, and educational articles, as well as developing interactive cases and simulations. Also includes supporting language learners, acting as a virtual tutor, aiding with writing tasks and research, and providing alternative access to educational content for learners with disabilities, real-time lesson planning, curriculum development, and classroom management.

BLENDED & PRESENCE LEARNING

The Blended and Presence Learning Award will be given to an outstanding educational programme that has innovated in-person learning or skillfully combined traditional in-person teaching with online learning to create a dynamic and effective learning experience.

DEVELOPING EMERGING SKILLS & COMPETENCIES

This prize will be awarded to the project or initiative that is effectively developing skills and competencies required for the present and future of work. For example, artificial intelligence, blockchain technology, cloud computing, machine learning, data science, data security but also cognitive flexibility, emotional and social intelligence, creative and innovative mindset.

E-LEARNING

This E-Learning prize will be awarded to the best electronic learning programme that utilises existing or innovative technological tools that facilitate and support learning through the use of information and communications technology.

IMMERSIVE EXPERIENTIAL LEARNING (XR, METAVERSE, GAMING)

Apply to this category if your institution or organisation demonstrates the best example of immersive experiential learning where learners benefit from being immersed in a digital world and are given opportunities to practice critical lessons.

INNOVATION IN BUSINESS EDUCATION

This prize will be awarded to a higher education institution that has undertaken a transformative journey to reshape its curriculum, thereby revolutionising the landscape of Business Education. Through innovative approaches, groundbreaking methodologies, and visionary leadership, the recipient institution has redefined the standards and practices in the field, setting a new benchmark for excellence in business education worldwide.

LEARNING ASSESSMENT

Apply to this category if you/your team have created a project that reimagines the way we assess learners grasp of course content/key skills. This award will be given to the project that aims to explore and improve the way we currently assess how much learners have learned, and how deeply they have understood what they have learned.

LIFELONG LEARNING

The Lifelong Learning Award will be given to the project or initiative that demostrates impact and effectiveness in providing opportunities for personal and professional development, including upskilling and re-skilling, beyond formal education.

NEUROSCIENCE OF LEARNING

The focus of this award is to identify projects that demonstrate exceptional utilisation of cutting-edge neuroscience research to optimise learning outcomes. We are particularly interested in initiatives that not only apply these discoveries effectively but also contribute to the advancement of instructional methodologies, leading to a more profound impact on the learning process.

NURTURING EMPLOYABILITY

This award seeks projects that can clearly demonstrate a link between their project’s approach and improved employability outcomes. What traits and/or skills do you find employers to be lacking in their hires, and how does your project help its users to enhance these traits and/or skills? Can your project help employers to better identify the traits and/or skills they desire in their hires?

NURTURING VALUES AND ETHICS

The Nurturing Values and Ethics Award recognises initiatives dedicated to instilling values and ethics in education. It celebrates innovative programmes promoting integrity, empathy, and ethical decision-making. Initiatives foster respect, responsibility, and ethical leadership, inspiring positive contributions to communities.

NURTURING WELLBEING & PURPOSE

This award celebrates projects fostering mental and/or physical wellbeing and clarity of purpose within educational communities. It recognises initiatives implementing innovative strategies prioritising mental health, physical wellbeing, resilience, and purpose among learners, faculty, and stakeholders. These projects contribute significantly to creating supportive environments that nurture holistic development, promote self-care, and inspire individuals to thrive academically, socially, and emotionally.

SMART OMNICHANNEL CAMPUS

The Smart Omnichannel Campus Award celebrates universities that masterfully integrate physical and digital learning environments, including those with entirely online campuses. We seek institutions that are employing cutting-edge IoT technology to enhance learner engagement, create personalised learning experiences, and streamline communication across all platforms, fostering a seamless, inclusive educational community for all.

SUSTAINABILITY EDUCATION: ACTION

The Sustainability Education Action Award celebrates projects that have actively implemented sustainability education, inspiring tangible change, demonstrating leadership through campus initiatives, community partnerships, and advocacy, fostering a more sustainable future.

SUSTAINABILITY EDUCATION: LITERACY

The Sustainability Education Literacy Award celebrates exceptional commitment to advancing sustainability education. It recognises efforts promoting understanding on environmental, social, and economic challenges. Recipients integrate sustainability principles across curricula, fostering interdisciplinary learning and empowering learners to become informed global citizens.

THE POWER OF PARTNERSHIPS

This prize will be awarded to the insitution or organisation adept at leveraging partnerships for innovation, scalability, and enhancing offerings, thus enriching the learning journey and outcomes. Through strategic alliances and a commitment to excellence, the recipient has not only transformed their institution/organisation but also influenced the wider educational landscape, inspiring others to embrace collaborative potential.

WHAT'S NEW FOR 2024

2-minute video pitch

All applicants have the opportunity to submit a 2-minute video pitching and/or demonstrating their project. While this is not mandatory, we encourage you to submit this 2-minute video which can support your application.

If your project is shortlisted we will require this video by November 1st as this will be featured in the Innovations Directory.

*This video pitch/demonstration is limited to 2 minutes only.

**The preferred language for this video pitch/demonstration is English. If you are submitting a video in another language please ensure that it has English subtitles.  

***Please only provide a YouTube link (upload your 2-minute video to YouTube and paste the direct link in the appropriate section in the application form).

SELECT THE CORRECT APPLICATION PATHWAY

Please review the correct pathway to ensure that your project is evaluated accurately based on its type and stage. It’s crucial to select the appropriate category as the criteria for evaluation differ based on the stage of the project. For instance, a “mature” project is expected to have a significant and demonstrable impact, while an “early stage” project should emphasise demonstrating the concept’s validity and feasibility.

Please note that applications need to be in English, and each individual project can only be submitted to one AWARD category. In case of multiple submissions of substantially identical projects for different categories, the QS Reimagine Education Steering Committee will only consider one entry and remove all others, including variations of the same project. We highly recommend that you carefully select the category that best aligns with your project to avoid any potential disqualification.

Please review the different pathways to ensure you select the most appropriate:

ACADEMIC

Select this pathway if you are from a:

Education Institution

Higher Education Institution

Research Institution

VENTURE

Select this pathway if you are from an:

Edtech Company

Corporation

Association/Foundation

NGO/NPO

ACADEMIC EARLY-STAGE

This pathway is for projects that are in the early stages of development. Typically, these projects have not been published in academic journals, undergone peer review, or contributed to any cited research papers. Additionally, they have not received any awards.

ACADEMIC MATURE

This pathway is for projects that are in a later stage of development. Typically, these projects have seen their results or findings published, undergone peer review, and/or contributed to academic journals. They may have received awards or recognition, and project leaders may have presented their work at conferences.

VENTURE EARLY-STAGE

This pathway is for products, initiatives or ventures that are in the early stages of development. Typically, these products or ventures have not generated more than $200,000 in revenue or $500,000 in venture capital. They may not have undergone an Initial Public Offering (IPO) or moved past beta-testing. They may be working with a small cohort of schools or universities and have not received award nominations.

VENTURE MATURE

This pathway is for products, initiatives or ventures that are in a later stage of development. Typically, these products or ventures have generated more than $200,000 in revenue or $500,000 in venture capital. They may have undergone an IPO and seen their product enter the market post-test. They may have received award nominations and may have already expanded internationally.

PLEASE ALSO REFER TO THE FAQ’S AND THE TERMS & CONDITIONS