This project aims to help people learn how to innovate in teams, regardless of their geographic location, or socio-economic context. Its origins lie in the experience of its developer ﬁrst as a doctoral student at MIT’s Engineering Systems Division, and then as a visiting scientist at MIT Medialab. The underlying objective is encouraging and teaching people to innovate in consistent and predictable ways. Thus, the project has three sub-objectives: (i) understanding how learning occurs in high uncertainty, ambiguous, and risky environments, (ii) discovering insights that empower people to achieve what seems impossible, and (iii) generating a variety of instructional designs associated with the same curriculum material for different audiences with varied levels of impact achievement). As result, we have designed and continuously reﬁ ned a method for enabling learning (very different from teaching) of innovation. We have created a Master in Innovation (MI): a one-week curriculum for undergraduates that produces better results than full-term courses, as well as MBAs and ExecEd courses, and ﬁ rm-centred action learning experiments. 81% of MI theses raised an average of US$360.000 in funding during their developments. 51% have become startups and 30% corporate ventures. Many participating students have become serial entrepreneurs, and are recognized among national leaders on innovation. At the undergraduate level, the one-week full-immersion so-called innovation hellcamp has become more effective, engaging and demanded than full semester courses.
2015 Teaching Delivery Award Silver Winner
2015 Teaching Delivery Award Bronze Winner